#use this map for any testing.

111111111111111111
1abc00000000000001
100000000000000001
100000000000000001
100000000000000001
100000000000000001
100tyyyyyyu0000001
100ghhhhhhj0000001
100ghhhhhhj0000001
100pnnnnnnm0000001
111111111111111111

:def
:p
pix underground/void_sw
walk 1
:n
pix underground/void_s
walk 1
:m
pix underground/void_se
walk 1
:t
pix underground/void_nw
walk 1
:g
pix underground/void_w
walk 1
:h
pix underground/void
walk 1
:y
pix underground/void_n
walk 1
:u
pix underground/void_ne
walk 1
:j
pix underground/void_e
walk 1
:0
pix underground/dirt
walk 0
:1
pix underground/rock
walk 1
:a
pix mine
walk 0
action
#check basic if statements.
if 1 | pass | info if 1 does not work
if 0 | info if 0 does not work | pass
if 1=1 | pass | info if 1=1 does not work
if 0=0 | pass | info if 0=0 does not work
if 1>0 | pass | info if 1>0 does not work
if 0<1 | pass | info if 0<1 does not work
if 1>=0 | pass | info if 1>=0 does not work
if 0>=0 | pass | info if 0>=0 does not work
if 0<=0 | pass | info if 0<=0 does not work
if 0<=1 | pass | info if 0<=1 does not work

:b
#check variable checking
pix mine
walk 0
action
if var unset_gfdgfdc=0 | pass | info if unset does not work
set set_var=1
if var set_var>0 | pass | info if set does not work

:c
#check item give/taking
pix mine
walk 0
action
if take Dagger=0 | pass | info if take does not work
if item Dagger=1 | pass | info if give does not work
info You should have a dagger.


